“Apprehension, uncertainty, waiting, expectation, fear of surprise, do a patient more harm than any exertion”
Key words: apprehension, uncertainty, expectation, fear of surprise
Key ideas: creating a space that gradually unfolds to create a sense of apprehension, creating an atmosphere that psychological triggers fear, a steep climb or drop that is difficult to endure to symbolise the exertion of energy however the person experiencing it is concentrating more on the fear of what is around the corner/beyond sight and touch.
"If human life were long enough to find the ultimate theory, everything would have been solved by previous generations. Nothing would be left to be discovered."
Reference: Stephen Hawking, Interview with The Guardian (UK) September 27, 2005
Key words: ultimate, generations, and discovery
Key ideas: a space where the ultimate height is not achievable (maybe the platform taking you to the top is out of reach for a normal person to walk/climb/jump onto, creating a sense of a journey, discovery, maybe even throughout generations, using images of patterns or colours to reference earlier generations and/or discoveries over time- referencing the motorcar, telephones, computers for inspiration.
"The very essence of instinct is that it's followed independently of reason."
Key words: instinct, independent, reason
Key ideas: create an environment that forces the person experiencing it to take routes that are created by instinct however may not be the fastest way- i.e. having the option of stairs leading up from a lower space where as the stairs leading down were the better option. creating an atmosphere that influences instinct, dark spaces- people don’t want to go into, noises- ground material that makes a noise when you walk on it in a space that makes a person feel insignificant, spaces that have no reason to them- a maze that you can step on the top as it was just like stepping stones so really there is no point in having it there